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1. Titan Doomsday "Warp Disabled" Icon - Good idea, Bad symbo... - in Test Server Feedback [original thread]
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station. The timers in the buff-bar show the dynamic effects on your active ship. If you switch shi...
- by CCP Masterplan - at 2016.11.08 15:01:29
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2. Looking for a Definitive answer on Docking in for Eng Complex - in Test Server Feedback [original thread]
TrippyHippy wrote: Dev Blogs say one thing, Sisi descriptions say another, what actually works is a 3d thing. Looking for a Dev answer here. Raitaru - no capitals, freighter/JR ok, Rorq ?? Azbel - blog says no caps, sis description says allo...
- by CCP Masterplan - at 2016.10.31 11:28:44
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3. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Soleil Fournier wrote: Round 2 feedback: [snip] I can't abandon fighters at the moment. So if I leave the field and can't go back, I'm screwed. Speaking of which, fighters need to warp...Back when you wanted to take warp away from fighters on...
- by CCP Masterplan - at 2016.03.23 22:31:33
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4. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Masterdant wrote: seams that I cannot abandon Fighters AND they do not warp with me(carrier). Even if I dock, they are still returning, YAY! Intended? Abandoning fighters is definitely something we're adding, but it isn't quite there yet. R...
- by CCP Masterplan - at 2016.03.18 18:06:56
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5. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Querns wrote: A really small request: at patch time, could all of our fighters be repackaged? On Singularity, fighters that were already in my bay were assembled and could not stack. This means that they have to be individually dragged into the...
- by CCP Masterplan - at 2016.03.18 15:54:50
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6. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Sbrodor wrote: i have a couple of question: 1) when a node of reinforcemente spawn have a fix 10 min timer or the timer of this single node is influenced by index? and if by index what index: index of starting reinforce structure in base syste...
- by CCP Masterplan - at 2015.06.29 10:48:50
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7. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Dreamer Targaryen wrote: The system "YWS0-Z" is somehow bugged: - When you are in the system, you are unable to see the HUD (systeminfo, route, opportunities) - The status was: freeported station, brave ihub, no tcu. - After putting up a tcu an...
- by CCP Masterplan - at 2015.06.25 21:59:22
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8. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
BlitZ Kotare wrote: The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary. Yes, we're planning to add somethin...
- by CCP Masterplan - at 2015.06.21 13:08:19
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9. [Tiamat] Corp Friendly Fire Option - in Test Server Feedback [original thread]
You are able to quit your corp and drop to an NPC corp without delay, even if you have roles (http://community.eveonline.com/news/dev-blogs/team-true-grit-brings-some-changes-this-may/)
- by CCP Masterplan - at 2015.01.31 00:50:12
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10. [Tiamat] Corp Friendly Fire Option - in Test Server Feedback [original thread]
Elenahina wrote: CCP Lebowski wrote: Existing corps will find that FF is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (There's a check box in the ...
- by CCP Masterplan - at 2015.01.28 21:55:33
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11. [Tiamat] Corp Friendly Fire Option - in Test Server Feedback [original thread]
Vincent Athena wrote: What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF...
- by CCP Masterplan - at 2015.01.28 18:24:47
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12. [Hyperion] Wormhole Updates now on Singularity - in Test Server Feedback [original thread]
That's a fair point to bring up, but this is very much unintended behaviour! The fact that two different sites might have very similar IDs based on the time they were spawned isn't something that really fits with the system. The point is that each...
- by CCP Masterplan - at 2014.08.15 16:16:00
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13. [Hyperion] Wormhole Updates now on Singularity - in Test Server Feedback [original thread]
For those that didn't understand my cryptic tweet earlier, there is one more related change on Singularity as of a few hours ago: When scanning down sites, the scan ID (ABC-123) should now be consistent across server downtimes. Ships should con...
- by CCP Masterplan - at 2014.08.15 14:09:00
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14. Testing the New Eden Store - in Test Server Feedback [original thread]
Freelancer117 wrote: CCP Lebowski wrote: In the future you will be able to use either AUR or PLEX to pay for various items and services through this store. May I remind CCPgames about this dev blog: http://community.eveonline.com/new...
- by CCP Masterplan - at 2014.05.12 17:09:00
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15. Game gets very laggy on Sisi when using a hangar at a POS. - in Test Server Feedback [original thread]
An 'optimisation' for loading icons and similar data had an unforeseen side-effect under certain conditions
- by CCP Masterplan - at 2014.02.18 10:54:00
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16. Game gets very laggy on Sisi when using a hangar at a POS. - in Test Server Feedback [original thread]
l0rd carlos wrote: Done, tell me if you need further information. 50 Internet Spaceship Points* for you. A fix is in progress, and we'll hopefully get it up on to the test server later this evening for verification. *Points have no value and...
- by CCP Masterplan - at 2014.02.17 17:04:00
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17. Mass test on Singularity on Tuesday, 3rd February, at 17:00 UTC - in Test Server Feedback [original thread]
GeeShizzle MacCloud wrote: can the devs tell us what the mass migration is expected to affect in the test today? and what improvements theyre hoping to see? The data migration refers to an overhaul to the development systems that we use to st...
- by CCP Masterplan - at 2014.02.04 14:21:00
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18. [Mobile Tractor Unit] Cloaking Detection - in Test Server Feedback [original thread]
No. It is a Mobile Tractor Unit, not a Covert Ship Detection Unit.
- by CCP Masterplan - at 2013.11.17 16:43:00
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19. "Traffic Control is Offline" - in Test Server Feedback [original thread]
That happens if the system you're trying to jump to hasn't yet loaded. This is pretty common on Singularity if you're travelling away from the main testing areas, due to the low population counts. On TQ most systems get pre-loaded in the first few...
- by CCP Masterplan - at 2013.11.16 20:19:00
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20. Mobile depot not exiting reinforce - in Test Server Feedback [original thread]
Thanks. This should now be fixed with the update applied to Singularity earlier today.
- by CCP Masterplan - at 2013.11.16 19:26:00
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